![crossfeed ksp crossfeed ksp](https://i.ytimg.com/vi/djY1CfV95m4/maxresdefault.jpg)
![crossfeed ksp crossfeed ksp](https://i.imgur.com/kh7BN.png)
Using this he was able to go all the way to Minmus and return with only Start technology in his video 'Kerbal Space Program - 0.22 Lets Do Science Lots Of Science'. Also, this craft has some issues flying straight due to the asymmetrically attached mass of its new tank. KSP YouTuber Scott Manley exploited explosive decoupling for a technique he calls 'rocket surgery' describing it as more an art form than a science. Unfortunately the fuel in the tank won't be used automatically because the AGU doesn't provide automatic fuel crossfeed, but you can pump the fuel from the new tank to the existing one manually. The tank keeps being attached to the target: TestFlightFailureDockingFeed For ModuleDockingNode, disables crossfeed until. Supply ship decouples the fuel tank with the AGU. Module Reference: TestFlightFailure KSP-RO/TestFlight Wiki GitHub. All-vessel flow is the old mode you know well from electric charge and monopropellant, and crossfeed replaces both jet and rocket engine flow modes. Supply ship exchanging fuel with target through claw: With these changes the flow modes have been simplified and their number reduced to a total of three main types of flow: part-only, crossfeed, and all-vessel.
![crossfeed ksp crossfeed ksp](https://i.imgur.com/GICvczu.jpg)
Supply-ship approaching target with armed claw: You now have the tank attached to the ship with the AGU in between.
CROSSFEED KSP HOW TO
Here are instructions for how to attach a new fuel tank to an existing ship: Experiments like those done by Kasuha are interesting and show how different results may be obtained by how. You can also use this to add new parts to an existing ship, as long as you are OK with having the AGU as an adapter. You can use this to transfer resources or gain control of an uncontrolled vessel. This gadget can grab onto any part of other vessels and then works just like a docking connection. i agree like on ksp (kerbal space program) on steam it has some parts that. All saving of ReCoupler joints is handled natively by KSP through sneaky trickery. All identifying of ReCoupler joints is done in the editor, eliminating the possibility of unwanted joints generating in flight. Refactored to increase robustness and remove the need for a VesselModule. When you want to dock with a vessel which hasn't got docking ports, you can use the Advanced Grabbing Unit. I think it will be cool to have a fuel Crossfeed button on detachers and. Fixed crossfeed not showing up in the editor.